This is not a game, just a basic template to build a segregation model (Thomas C. Schelling). Use the Simulation Properties (triangle in upper right corner) to adjust the simulation. Similarity indicates how many people around you you want to be like-minded: 1=all, 0.5=50% If there are fewer than that you will move out! Explore how low you will have to adjust similarity to avoid clusters, i.e., segregation.
Imagine of one type of people is much better at finding eachother then another type of people. How do you think this kind of thing would influece the development of a nation. This simlulation shows that the Reds come together more quickly and are very near each other for lots of time while the blues continuely try to get there act together
A puzzle game based on Schelling's segregation model. Instead of the agents moving randomly when they feel outnumbered, you get to tell them where to go. Your goal is to satisfy everyone using as few moves as possible.
This is a game which introduces genetic programming in a simulation environment using a mock "ecosystem". The programs are each represented as creatures, and the goals are oriented towards the goals of creatures in an actual environment. Please note that this project is only a prototype, and that not all of the features mentioned have been implemented.
NOTE: REQUIRES Java Runtime Environment 1.4 or better.
Simulation
URL:
Dates:
Added to Gorp
Mar 2, 2004
|
Modified Nov 17, 2004 4:46:45 PM
This is a simple space invader game. The user can use left and right arrow to move the defender and type space to shoot. The user will win when all spaceships are removed from the sky. The defender has 3 lives.
The world has some happy people and sad people. The feeling of people can be affected by their surroundings. If a sad person is rounded by many happy persons, he will become happy. A happy person can also becomes sad if there are many sad people nearby. A clown has more power to make sad people happy. You can select the happy people and change them to clowns. The goal is to make all sad people happy.
The world has some happy people and sad people. The feeling of people can be affected by their surroundings. If a sad person is rounded by many happy persons, he will become happy. A happy person can also becomes sad if there are many sad people nearby. A clown has more power to make sad people happy. You can select the happy people and change them to clowns. The goal is to make all sad people happy.
Space Math is a project designed to assist kids at a second grade math level to learn about place value and carrying. We are aiming at teaching the concepts rather than repetition or drilling.
When moving at speeds that are very slow compared to the speed of light, the effects of time dilation are too small to be observed. Only when travelling at relativistic speeds does our concept of time fall apart. From the point of view of those aboard the moving ship, time is moving forward as it always has. But, to observers of the ship back on Earth, the ship's clock appears to move slower.
The year is 2006 and new technology has enabled you to embark on an epic mission to travel to a mystery planet and back (over and over). You can adjust the speed of your ship and observe the difference in how much time seems to have elapsed in the ship and on Earth. The years are from the point of view of those on Earth. Remember that nothing can travel faster than the speed of light.
At present, professionals and teachers in the special education arena have no easy way to communicate and exchange resources and teaching ideas with one another across district and states lines. A teacher in Washington may learn an excellent way for teaching a student with autism how to socialize, for instance, but he may have no way of introducing that method to other special education teachers across the U.S. To resolve this problem, I (Scott Robertson) am attempting to create an online community for special education in my research. This research project is planned to extend for years, and our IST-331 second project is one of the initial phases of that long-term project. In the IST-331 portion of the project, we will explore the cultural, social, and motivational influences and values of that proposed community and begin an overall design of what an online community for special education might incorporate.
We approach the introduction of basic concepts in the representation and manipulation of fractions through a collaborative, graphical building game targeted towards 6th grade math students.
Using the multi-user input platform Mischief, the task of understanding the relationship between fractional quantities and their other numerical representations (as decimals and percents) is framed as a group activity in a shared workspace. Though the platform lends itself to a full suite of activities, the pilot activity "StackUp" will require that students construct a number of towers by role-playing a fraction and contribute to the global solution by "stacking up" their collective masses in the right combination.
Dates:
Added to Gorp
Feb 17, 2009
|
Modified Mar 23, 2009 6:25:10 PM
Welcome to the Math Forum @ Drexel's Teacher Feedback module! This is a set of step-wise activities that should be completed in order: 1. First Impressions? 2. Where's the Math? 3. What Did They Learn? 4. What's the Feedback? 5. Suggestions?
We will look at three projects created by TRAILS students to think about: - an immediate gut reaction to the tool - the mathematics - feedback to give TRAILS students - assessing the learning - suggested topics for TRAILS student projects - suggestions for the TRAILS instructor
The responses that you submit within the module will be seen by the Teacher Feedback module facilitator. At each step of the way there is a Discussion link to talk about the issues with the other members of the module.
Ready, set, let's go! Suzanne
URL:
Dates:
Added to Gorp
Jan 23, 2006
|
Modified Nov 15, 2006 2:57:08 PM