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Projects from University of Colorado, 2006 only

for tag 'Final Project'.

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26 projects found. 1 2 Next >



AssemblyLine thumbnail image

AssemblyLine

Produce as many final products during a shift as possible. The manager (player) can adjust production rates by moving production factor inputs between production stations. If too many parts gather dust in storage, you incur a penalty. Good luck!

Controls:
player movement (arrow keys)
pickup resource (while not carrying anything, stand below resource, hit spacebar)
drop resource (while carrying resource, stand below like resource, hit spacebar)

The numbers at each resource station is the current production rate, i.e. '04' -> part every 4 seconds.
The resource (or lack of one) that you are currently carrying is displayed near bottom of screen.
Producing a car or tricycle increases your score by 3.
Having too much of a part reduces your score by 1.

Level 1:
Goal: Have a score of 40 or more when the timer hits zero

Level 2:
Goal: Have a score of 60 or more when the timer hits ze… [ more ]
 

Author Name:

Stephan Zednik

Applet:

Launch

Source:

Download

Dates:

Added to Gorp Mar 23, 2006 | Modified May 6, 2006 2:52:19 PM


Atomic Molecules thumbnail image

Atomic Molecules

Simulation domain:
Atomic bonding

Target concepts:
Teach the player how valence electrons work in simple molecular bonding.

Reasons:
The knowledge which can be gained from this gamelet can be used in the future when the student takes chemistry, or it can be used in a chemistry class to help the students better understand atomic bonding.

General Overview:
In this game the player is given a goal and it's the user's job to figure out how to get to that goal. They can do this by breaking apart the current molecules and rearranging the atoms to create what is needed to meet the goal's requirements.

Accompanying Handout
Please go to url below:
 

Author Name:

Travis Offtermatt

Applet:

Launch

Source:

Download

Dates:

Added to Gorp May 1, 2006 | Modified May 5, 2006 10:43:01 PM


Balloonacy thumbnail image

Balloonacy

Game Concept:
This game features the player trying to pop all the red balloons in the shortest sequence of moves. Seems simple enough except for one catch - you must program your robot with a long sequence of moves before they execute. This game shows basic concepts about frame of reference from the avatar's point of view, as well as logical sequencing, and finding the shortest route.

How to Play:
The goal of the game is to pop all the red balloons in the shortest number of moves. Popping a ballon requires your avatar to move into the balloon's square.

Control of you avatar is simple. You can do three actions in total:

1. Up arrow - Program your avatar to move one square forward
2. Right arrow - Rotate your avatar ninety degrees clockwise
3. Left arrow - Rotate your avatar ninety degrees counter-clockwise.

You "program" your avatar with the sequence of moves you choose. After enough moves are entered, the avatar… [ more ]
 

Author Name:

Edwin Eng

Applet:

Launch

Source:

Download

Dates:

Added to Gorp Mar 6, 2006 | Modified May 6, 2006 2:29:58 PM


Bond-an-Atom! thumbnail image

Bond-an-Atom!

Domain/Target concept(s): I could like to create a game/simulation that deals with chemical bonds, molecule structures, and chemical names.

  I believe that this topic will be good for students to help with class work, or it could just be a fun, informative program. The game will have falling elements that may be able to form a bond. If the user clicks on a set of elements that can form a bond they will disappear and the chemical name of the molecule will be shown on the screen. Users should be able to learn which chemicals can bond and why. This will be done using some scaffolding explaining what valence electrons are, how chemicals bond, and what letter(s) correspond to which elements on the periodic table.
 

Author Name:

Sara Hastings

Dates:

Added to Gorp Mar 8, 2006 | Modified Mar 8, 2006 6:39:09 PM


Concurrency thumbnail image

Concurrency

Programming + Sokoban = crazy learning fun
 

Author Name:

Dain

Applet:

Launch

Source:

Download

Dates:

Added to Gorp Apr 2, 2006 | Modified Feb 1, 2007 11:46:32 PM


no thumbnail image provided

Creature Builder

(Please see "Genetic Life")
 

Author Name:

Joel Weierman

Applet:

Launch

Source:

Download

Dates:

Added to Gorp Mar 16, 2006 | Modified Mar 24, 2006 5:04:54 AM


Dipal's Binary-Maze thumbnail image

Dipal's Binary-Maze

This game is made up of 6 levels along with its 3 tutorial slides which will teach you some basics how to convert a decimal number to binary number.

Once you start the game, there are couple of things to keep in mind:
1) Your goal is to get the source to the destination where source and destination will change from level to level.
2) In order to get to goal, you will HAVE to unblock the blocked numbers!! You can do this by solving for any numbers that are OPEN!!
3) Use arrow keys to move the source to the destination.
4) Use the HAND tool from the left toolbar to click on the numbers, signs or GO.
5) Press "KEY (sign)" to get description of a particular thing.
6) You have to press go in order for the calculation to take affect.

Good luck and ENJOY!!

TO START THE GAME: ************* PRESS RUN ******************
 

Author Name:

Dipal Sheth

Applet:

Launch

Source:

Download

Dates:

Added to Gorp Apr 13, 2006 | Modified May 6, 2006 3:10:33 PM


Dipal's Final Project thumbnail image

Dipal's Final Project

This is a simple simulation on states of matter where you can see the change in behavior of the molecules from solid to liquid and liquid to gas. Change the temperature and increase the heat in substances to see what happens to the behavior of molecules. Use hand tool to increase or decrease temperature as well as to increase the heat. Also to restart the simulation, press "L" key. Right now the simulation only shows one way transformation..which is from Solid to Gas.
 

Author Name:

Dipal Sheth

Applet:

Launch

Source:

Download

Dates:

Added to Gorp Mar 23, 2006 | Modified Mar 23, 2006 12:42:52 PM


Economy World thumbnail image

Economy World

Get all the items before the time expires or the Gobbler gobbles them up. You are provided with a budget of $100 and your target is to aquire the amount of products shown on the side screen with that budget. The price of a product will decrease or increase randomly and will be displayed as a news forcast at the bottom of the screen. In the meanwhile, depending on the price, the factories will produce the product - if the price is high, more products will be produced, if the price is low, less products will be produced. Use the mouse to "buy" a product. The counter on the side will keep track of the number of products aquired, the amount of budget and time left. Buy as many items as you can with the money before the time runs out.

Though this game is playable as it is, it is far from the learning objective I set for it, and hence I will be abandoning this game in order to fully focus on my other game - Gates
 

Author Name:

Shibani Basava

Applet:

Launch

Source:

Download

Dates:

Added to Gorp Mar 6, 2006 | Modified May 1, 2006 8:56:40 PM


Electric Shop thumbnail image

Electric Shop

DO NOT GRADE: OLD PROJECT
Simulation domain: Circuitry

Target concepts:
This simulation will teach students how resistors work when put into series and parallel. It will then encourage students to apply what they’ve learned through level based game play where they must figure out how to achieve the objective.

Reasons:
The concepts and ideas the students will learn from playing this game will come in handy when they go into physics either in high school or college.

Learning:
Students will be able visually see what happens to the current of a system when resistors (the lights) are put into parallel and series. Also the student will be able to work with switches and also will be able to see what happens when too much charge is put into the system

Fun properties:
I have always found it fun to work with electricity and make lights turn on. With this simulation I am hoping to tap i… [ more ]
 

Author Name:

Travis Offtermatt

Applet:

Launch

Source:

Download

Dates:

Added to Gorp Mar 6, 2006 | Modified May 5, 2006 10:17:48 PM


no thumbnail image provided

Electrolemmings

 

Author Name:

Ashvin Mysore

Applet:

Launch

Source:

Download

Dates:

Added to Gorp Mar 17, 2006 | Modified May 6, 2006 1:59:19 PM


Final Project thumbnail image

Final Project

This is a basic simulation on states of matter where you can see the change in behavior of the atoms from solid to liquid and liquid to gas. The simulation starts out with a blank template. To run it you can press S (solid), L (liquid) and G (Gas) and see the characteristics of these three states of matter. The simulations is somewhat incomplete because I was also trying to have other user interactions where user could change the energy levels of the atoms in each state and see the difference.

Please see the attached project file for description of the domain and target critique.
 

Author Name:

Dipal Sheth

Applet:

Launch

Source:

Download

Dates:

Added to Gorp Mar 6, 2006 | Modified Mar 14, 2006 12:44:02 PM


no thumbnail image provided

Final project

I'm actually submitting two project proposals. My primary proposal relates to learning musical chords. The domain of my second proposal is stolen from Clayton's switching networks idea (though the simulation / game proposed is quite different). I just had some interesting thoughts on it, and though I'd write them up.
 

Dates:

Added to Gorp Mar 6, 2006 | Modified Mar 6, 2006 6:10:00 PM


Gates thumbnail image

Gates

This game has been reworked and improved upon in Gates Version 2. Further development on Version 1 has been stopped. Please see Gates Version 2.

Prevent the blocks from reaching the top! Red, Green and Blue blocks randomly fall from the top of the grid. You need to make sure that the blocks do not pile up to the top before the timer runs out. Create a circuit to destroy the blocks. Match the colored bullets with the colored blocks in order to make them disappear. A RED and GREEN blocks can be destroyed but a BLUE block cannot. When the timer runs out, the score for the level - the number of empty grids left in the target - will be shown below. Use the Mouse to change the wire connections, gates, signals and shooters at will. The Signal being fed to the gates can be changed using a wire tool as well. Use the gallery to build your circuit. A BLUE gate requires two green inputs to get a green. A YELLOW gate requires two red inputs to get a red. A BROWN gate changes the … [ more ]
 

Author Name:

Shibani Basava

Applet:

Launch

Source:

Download

Dates:

Added to Gorp Mar 16, 2006 | Modified May 4, 2006 9:30:34 AM


Gates - Tutorial thumbnail image

Gates - Tutorial

This a tutorial designed to help students or players understand how to play the game, Gates, as well as get familiar with the objects they would need to interact with.

This game has been reworked and improved upon in Gates Version 2. Further development on Version 1 has been stopped. Please see Gates Version 2.
 

Author Name:

Shibani Basava

Applet:

Launch

Source:

Download

Dates:

Added to Gorp May 1, 2006 | Modified May 4, 2006 9:29:57 AM


Gates Version 2 thumbnail image

Gates Version 2

Destroy all the blocks in the level! The object of the game is to destroy all the blocks on the grid by changing the circuit given. You are given a set circuit with a number of gates and signals connected to cannons. Your responsibility is to shoot all the blocks down at the same time. Change the gates given in the circuit by clicking on them. Right-click on the gates to mark them with the output you think it will produce. When the cannons get a GREEN signal, they will shoot GREEN bullets. But if a RED signal is given to the cannons, then RED bullets will be shot. A block can be destroyed by the bullet of the same color. Use the mouse to change the gates by clicking. Use right-mouse button on them to mark them with the output you think it will produce.

A BLUE gate (called AND) requires two green inputs to get a green, otherwise it will always give red.
A GREEN gate (called OR) requires two red inputs to get a red output; otherwise it will always give green.
A BR… [ more ]
 

Author Name:

Shibani Basava

Applet:

Launch

Source:

Download

Dates:

Added to Gorp May 4, 2006 | Modified May 6, 2006 10:50:59 AM


Gates Version 2 - Tutorial thumbnail image

Gates Version 2 - Tutorial

This a tutorial designed to help students or players understand how to play the game, Gates Version 2, as well as get familiar with the objects they would need to interact with.

See Gates Version for details on the game. http://trails-project.org/webapps/gorp/ViewCurriculet.do?id=295
 

Author Name:

Shibani Basava

Applet:

Launch

Source:

Download

Dates:

Added to Gorp May 4, 2006 | Modified May 6, 2006 10:48:12 AM


Genetic Life thumbnail image

Genetic Life

  • Simulation domain: Biological Computing, Artifical Life
  • Target concepts: DNA, genome, how a genome affects an artifical creatures behavior, permutations, combinations
  • Reasons: (The inspiration for this idea came from Alex.) Robots and other sorts of human created artifacts are becoming more and more prominient in society so I thought this game would be a fun way to introduce/reinforce the concept of biology (DNA) and how it can be utilized in an artifical life form.
  • General overview: The game area consists of an experimental area where the player can test their creature and a lab area where they can create new creatures based on previous creatures. Each creature has a stomach size of five and employs a particular strategy for finding food in its environment based on its genome. When a creature's stomach reserves are exhausted and it cannot find any more food nearby, it dies. The major objective of the game is to build a creatu… [ more ]
  •  

    Author Name:

    Joel Weierman

    Applet:

    Launch

    Source:

    Download

    Dates:

    Added to Gorp Mar 14, 2006 | Modified May 6, 2006 3:44:47 PM


    Graphs thumbnail image

    Graphs

    Simulation domain: graph theory and algorithms

    Target concepts: Minimum spanning tree
    Reasons:
    This is a basic concept in graph theory. Although they are not required knowledge for kids, they are worth learning and can motivate their interests in studying math and related subjects.

    Learning:
    Play with the simulation, the user can at least get some ideas of the abstract concept. For example, they can realize that the minimum spanning tree can't contain cycles, the itinerary must have tree-like structure and every time there are multiple paths to choose from, they should choose the shortest one.
    Fun properties:
    For the MST, once you reach a new vertex, you know you are closer to the goal, although it may not be the optimal solution. But it?s a progress towards the goal.
    For the Eulerian path, after some moves, the remaining edges will be a simple path, or the forwarding path is unique, so they can tak… [ more ]
     

    Author Name:

    Shuxin Nie

    Applet:

    Launch

    Source:

    Download

    Dates:

    Added to Gorp Mar 6, 2006 | Modified May 6, 2006 12:43:58 AM


    no thumbnail image provided

    International Trade Sim

    Simulation Domain Proposal: International Trade Simulation

    Target Concepts: Benefits of free trade, effects of economic specialization on overall economic wellbeing, negative effects of tariffs and import quotas, effects of workforce skill level on economic specialization selection and wage demand.

    Economic models simulated: Ricardian model with many goods, Heckscher-Ohlin model

    Why would someone want to learn the target concepts?

    Globalization is an increasingly relevant topic to the average person. Many topics in international trade theory are non-obvious and often misunderstood. Most dialogs concerning international trade are political in nature and driven by special interests.

    How would working with the simulation promote learning about the target concepts?

    Players can modify variables within their country (skill level/education of workforce, tariffs, quotas, natural resources, ) and see what effects the models … [ more ]
     

    Author Name:

    Stephan Zednik

    Dates:

    Added to Gorp Mar 6, 2006 | Modified Mar 6, 2006 10:37:58 PM


    King of Egypt thumbnail image

    King of Egypt

    King of Egypt is a Sokoban style game with some twists. It covers the following story of Ra. In order to pass through the underworld each night, so that he might rise in the morning, the fiery Ra was compelled to use a boat to avoid being extinguished by the waters. At the helm of the boat stood Thoth, representative of the moon, who symbolically stood next to Horus, who, in early egyptian myth, represented the sky, and whose dark eye was the moon. It was Horus who steered.
     

    Author Name:

    Adam Smith

    Applet:

    Launch

    Source:

    Download

    Dates:

    Added to Gorp Mar 6, 2006 | Modified May 6, 2006 2:52:01 PM


    Pizza Man thumbnail image

    Pizza Man

    I have decided to not implement this project. Please see my Genetic Life Applet.
     

    Author Name:

    Joel Weierman

    Dates:

    Added to Gorp Mar 6, 2006 | Modified Mar 14, 2006 12:36:10 PM


    no thumbnail image provided

    RISK for the new Milennia

    This game is based on the RISK board game. However the game play does not involve war to take over the world but good management. To start, the player controls one country. This country has needs which the player manages. If the player succeeds in the managing the country well for s cerain period of time. Neighboring countries, (who are doing "badly") will ask the player to manage thier country. A slow but show "take over" of the wrold proceeds in this way. If the player can manage all countries successfully for a certain period of time, victory is granted.
     

    Author Name:

    Matthew Hilgers

    Source:

    Download

    Dates:

    Added to Gorp Mar 6, 2006 | Modified Feb 12, 2007 9:31:57 AM


    Space travel thumbnail image

    Space travel

    When moving at speeds that are very slow compared to the speed of light, the effects of time dilation are too small to be observed. Only when travelling at relativistic speeds does our concept of time fall apart. From the point of view of those aboard the moving ship, time is moving forward as it always has. But, to observers of the ship back on Earth, the ship's clock appears to move slower.

    The year is 2006 and new technology has enabled you to embark on an epic mission to travel to a mystery planet and back (over and over). You can adjust the speed of your ship and observe the difference in how much time seems to have elapsed in the ship and on Earth. The years are from the point of view of those on Earth. Remember that nothing can travel faster than the speed of light.
     

    Author Name:

    Dain

    Applet:

    Launch

    Source:

    Download

    Dates:

    Added to Gorp Mar 6, 2006 | Modified Mar 16, 2006 10:54:37 AM


    Survival thumbnail image

    Survival

    Wilderness survival simulation

    Most people have a natural fascination with survival situations, but it can be hard to remember lists of trivia about what to do and what not to do. I believe that learning could be enhanced by unifying these various facts and ideas into an engaging interactive narrative.

    The simulation involves the effects of extreme temperature, dehydration, and starvation on the human body, as well as interactions between these and other environmental factors. For example, high temperature causes the body to sweat in an attempt to keep its core temperature down, which speeds up dehydration.

    To make this simulation into a game, the player would control the human and try to keep him alive in harsh conditions. The player would need to find and use items from the environment. For example, getting water from a cactus, scraping tree bark for tinder, or using flint and steel to create sparks.
     

    Author Name:

    Colin Stynes

    Applet:

    Launch

    Source:

    Download

    Dates:

    Added to Gorp Mar 6, 2006 | Modified May 6, 2006 1:06:04 PM


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