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Economy World
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Tags: Final Project

Economy World

Overview   Teaching And Learning   Technology   Context   Design   Analysis  

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Added to Gorp
Mar 6, 2006

Modified
May 1, 2006 8:56:40 PM

 

Description

Get all the items before the time expires or the Gobbler gobbles them up. You are provided with a budget of $100 and your target is to aquire the amount of products shown on the side screen with that budget. The price of a product will decrease or increase randomly and will be displayed as a news forcast at the bottom of the screen. In the meanwhile, depending on the price, the factories will produce the product - if the price is high, more products will be produced, if the price is low, less products will be produced. Use the mouse to "buy" a product. The counter on the side will keep track of the number of products aquired, the amount of budget and time left. Buy as many items as you can with the money before the time runs out.

Though this game is playable as it is, it is far from the learning objective I set for it, and hence I will be abandoning this game in order to fully focus on my other game - Gates

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Credits

Authors

  • Shibani Basava | 2006

Sponsoring Design Course

 
 
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