a:hover { color: #ffffff; background-color: #0033ff }
Produce as many final products during a shift as possible. The manager
(player) can adjust production rates
by moving production factor inputs between production stations. If too
many parts gather dust in
storage, you incur
a penalty. Good luck!
Controls:
player movement (arrow keys)
pickup resource (while
not carrying anything, stand below resource, hit spacebar)
drop
resource (while
carrying resource, stand below like resource, hit spacebar)
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Rubber
Labor Steel Leather
The numbers at each resource station is the current production
rate, i.e. '04' -> part every 4 seconds.
The resource (or lack of one) that you are currently
carrying is displayed near bottom of screen.
Producing a car or tricycle increases your score by 3.
Having too much of a part reduces your score by 1.
Level 1:
Goal: Have a score of 40 or more when the timer hits
zero
Level 2:
Goal: Have a score of 60 or more when the timer hits
zero
Level 3:
Goal: Have a score of 75 or more when the timer hits
zero
Hints:
Frames and gears require lots of steel
Engine production is very labor intensive
Tire production requires lots of rubber
Car seats require lots of leather
Cars have 2 seats
This
applet was generated using AgentSheets®
1.6 X with Ristretto®.