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AssemblyLine

Produce as many final products during a shift as possible.  The manager (player) can adjust production rates by moving production factor inputs between production stations.  If too many parts gather dust in storage, you incur a penalty.  Good luck!

 

Controls:

player movement     (arrow keys)

pickup resource       (while not carrying anything, stand below resource, hit spacebar)

drop resource          (while carrying resource, stand below like resource, hit spacebar)

 

                                                                          

Rubber            Labor                   Steel                  Leather

 

The numbers at each resource station is the current production rate, i.e. '04' -> part every 4 seconds.

The resource (or lack of one) that you are currently carrying is displayed near bottom of screen.

Producing a car or tricycle increases your score by 3.

Having too much of a part reduces your score by 1.

 

Level 1:

Goal: Have a score of 40 or more when the timer hits zero

 

Level 2:

Goal: Have a score of 60 or more when the timer hits zero

 

Level 3:

Goal: Have a score of 75 or more when the timer hits zero

 

Hints:

Frames and gears require lots of steel

Engine production is very labor intensive

Tire production requires lots of rubber

Car seats require lots of leather

Cars have 2 seats

 


This applet was generated using AgentSheets® 1.6 X with Ristretto®.

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